BOT Easy
- for starting out, makes mistakes on purpose
- All four play with the same engine: a neural net (wildbg, 2-ply) in standard backgammon, an open heuristic evaluation in the regional variants. No level thinks shallower — a weaker level just deliberately plays the second- or third-best move from the same list every so often.
- deliberately passes on the best move about every other time
- Computer games are never rated (that is why there is no number here).
- Running games · Computer opponents
Statistics
- Long Narde 35 matches (9 wins) 80 games (12 wins)
- Gul Bara 20 matches (5 wins) 111 games (40 wins)
- Fevga 20 matches (11 wins) 108 games (47 wins)
- Backgammon 13 matches (12 wins) 25 games (19 wins)
- Plakoto 6 matches (0 wins) 30 games (3 wins)
Faces rolled
52412 dice evaluated
- 1
- 2
- 3
- 4
- 5
- 6
Chi-squared: 6.86 (5 degrees of freedom)
With honest dice this value stays below 11.07 in 95 % of samples and below 15.09 in 99 %.
The value is in the ordinary range.
The opening roll is not counted here: it is one die per side, recorded under whoever is on turn afterwards — which is always the one who threw higher. Every single roll can be recomputed on that game's dice page.
Mistake rate
556 decisions · 3758.9 per decision (×500 scale: 1879.5)
The value is the mean equity lost per decision. Lower is better; zero would mean playing every turn the way the engine does. Turns with no choice are left out — they would flatter every rate.
The reference is our own engine, not a tournament analysis: the number compares two players here to each other and to nothing outside.