BOT Master
- shows no mercy
- All four play with the same engine: a neural net (wildbg, 2-ply) in standard backgammon, an open heuristic evaluation in the regional variants. No level thinks shallower — a weaker level just deliberately plays the second- or third-best move from the same list every so often.
- always plays the engine's best move
- Computer games are never rated (that is why there is no number here).
- Running games · Computer opponents
Statistics
- Backgammon 1646 matches (1257 wins) 6908 games (4429 wins)
- Long Narde 26 matches (7 wins) 29 games (7 wins)
- Plakoto 6 matches (6 wins) 28 games (26 wins)
- Gul Bara 5 matches (0 wins) 21 games (6 wins)
- Fevga 1 match (0 wins) 2 games (0 wins)
Faces rolled
283446 dice evaluated
- 1
- 2
- 3
- 4
- 5
- 6
Chi-squared: 3.94 (5 degrees of freedom)
With honest dice this value stays below 11.07 in 95 % of samples and below 15.09 in 99 %.
The value is in the ordinary range.
The opening roll is not counted here: it is one die per side, recorded under whoever is on turn afterwards — which is always the one who threw higher. Every single roll can be recomputed on that game's dice page.