nard.gg

Check the dice

Before the first roll of every game we publish the fingerprint of a secret seed. After the last roll we publish the seed itself. Together they fix every roll before it falls — and you can check that yourself, without taking our word for it.

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Game 2

Geprüft: 53 von 53 Würfen stimmen, mit externem Zufallsanker

Fingerprint
3ebb4c77db90d6fcb76d8f013a9038ed1f3d5a238bbe3f8bc55da3d5c24fa84f
Seed
7c5a2f16e77dd3b3b0d9e511c71d3bae3b37d6e1c623683ad387357b2412dccc
Bound to
Match 1, game 2 · White anrixwfsunqt7s2i · Black mzm7ockhzjoazwqa
Randomness anchor
drand round 31392833
Rolls
3–11–44–61–51–14–62–45–25–15–54–14–24–22–54–15–51–52–25–15–53–41–44–66–15–54–54–13–62–41–13–62–55–13–13–42–22–31–51–23–33–63–62–45–26–55–25–64–61–64–16–13–54–1

Game 1

Geprüft: 30 von 30 Würfen stimmen, mit externem Zufallsanker

Fingerprint
ab256f3b2c244b47711774f363c01c58862c02c9e5c75acf62c29576f149dbd9
Seed
df372953925a5b70d2046dfc788f55a1bc6619b974bb098907a38bfc2c2c5190
Bound to
Match 1, game 1 · White anrixwfsunqt7s2i · Black mzm7ockhzjoazwqa
Randomness anchor
drand round 31392832
Rolls
5–42–36–11–33–33–24–63–16–14–55–43–61–33–42–16–26–61–66–14–44–26–46–36–25–46–46–52–53–12–6

Check it yourself

Every roll is HMAC-SHA256(seed, binding ‖ number). Bytes from 252 upwards are thrown away so that all six faces stay equally likely; the rest is the remainder modulo six, plus one.

The anchor is a number that did not exist yet when the seed was sealed. It stops us from trying seed after seed until one suits us.